/userwolfram
/nameWolfram
/roleProgrammer
/team
/locationCincinnati, USA
46
1
2
15
GOALS
WiP
DISCUSSIONS
RecentTrending
- Test safe area for notch phones
- over 4 years ago
- enable unity cloud build
- over 4 years ago
- create builds to test on phone#flyclapper
- #flyclapper
- over 4 years ago
- document editor tools for future reference#flyclapper
- #flyclapper
- almost 5 years ago
- work on easily adding manual path and behaviour using editor#flyclapper
- #flyclapper
- almost 5 years ago
- work on bug fixes#flyclapper
- #flyclapper
- almost 5 years ago
- procedural tier distribution based on tier count#flyclapper
- #flyclapper
- almost 5 years ago
- divide mechanics into tiers for better triggers#flyclapper
- #flyclapper
- almost 5 years ago
- create a manager to handle difficulty dynamically#flyclapper
- #flyclapper
- almost 5 years ago
- add variety to basic sprites#flyclapper
- #flyclapper
- almost 5 years ago
- spend some time on the UX#flyclapper
- #flyclapper
- almost 5 years ago
- basic ui transition and animations#flyclapper
- #flyclapper
- almost 5 years ago
- create additional sprites#flyclapper
- #flyclapper
- almost 5 years ago
- divide difficulty in segments#flyclapper
- #flyclapper
- almost 5 years ago
- refactor code to use instances per scene
- almost 5 years ago
- create difficulty sets and assign mechanics accordingly#flyclapper
- #flyclapper
- almost 5 years ago
- Assign grid values to each element for easy placement#flyclapper
- #flyclapper
- about 5 years ago
- replace all moving enemies with single entity#flyclapper
- #flyclapper
- about 5 years ago
- refactor character select class#flyclapper
- #flyclapper
- about 5 years ago
- create random colored skins
- about 5 years ago
- character select ui
- about 5 years ago
- migrate to new unity
- over 5 years ago
- recap code 2
- over 5 years ago
- recap code
- over 5 years ago
- prototype a session#flyclapper
- #flyclapper
- over 5 years ago